This shader is a lightweight and optimized crt effect, designed to balance visual quality and performance Stylized sky shader, startedasareworkingof this Rtx filter for your game (brightness, ripples and other effects)
New godot 4 version available Heightmap and subsurface scattering left out can be copied from the first version, i just left them out because i think they’re not. The idea with godot shaders is to be natural place to start when you need shader help
Upgrade of my old complete toon shader now for godot 4 Deeper control over specular blobs and fresnel effect, all toonified